As part of this work, I see a lot of Nintendo Directs. Hundreds of games are transmitted in my eyes every year and I do my best to retain as many as possible. As you can imagine, some fall through cracks. That was the case with Fantasy life I: The girl who steals timewhich was revealed for the first time in a Nintendo transmission in 2023. Even after appearing in the Nintendo Direct partner of February, it still did not remain in my mind. I’m not sure why. Maybe it was lost in a sea of recently announced life sims, such as Tomodachi Life: Live the dream and Tamagotchi Plaza. For some reason, I did not expect a great splash.
In the end it turned out that I underestimated the power of Nintendo 3DS nostalgia. Fantasy life He is out now and is exceptionally well in Steam for a niche game. At the time of writing, he has reached a peak of more than 47,000 concurrent players and 92% of their user reviews are positive. That only counts for PC players, not those who jump on Nintendo Switch. Success gave me curious enough to enter and start my own life. I’m glad I made it, because Fantasy life It is a small Plesant vacation that have made my days a little brighter.
Developed by level-5, Fantasy life It is a new entry in a SIM series of Hit Life of cult that began in Nintendo 3DS in 2012. Since then, its only delivery was a mobile game that was suspended in February 2023. That does. Fantasy life Something of a long -awaited sequel to the original fans. And those fans clearly were hungry for it.
I can understand why as soon as I start playing. Described as a “slow life role game” Fantasy life It is an archaeologist who accidentally sent a mysterious world where work is valued. Here is a great central history that involves bone dragon, time trips and destiny, but that makes everything more stressful than it is. The real attraction? The fact that I can simply live a quiet life.
Fantasy lifeThe closest equivalent is Rune Factory, since it mixes a little light piracy combat and cut between the most peaceful city management. The hook is that players can learn 14 different works, each of which has its own skill tree, progression and function system. I start obtaining a chef license and teach me how to convert any food that comigates me into meals through a fast minigame. I level, I have access to more meals and I begin to complete my skill tree to improve my cooking efficiency. I repeat those steps when I get my licenses to become a miner, lumberjack, fisherman and more. I immediately get the appeal when I begin to obsess for leveling each job, completing established tasks to increase my license level.
What is so good here is that Fantasy life Essentially allows players to become the entire supply chain of a city. I cut the wood that I used to make swords that then equipment for my Paladin work. I can plant my own vegetables, cooking them at night and then selling them in the city. Many life sims allow players to do all this, but Fantasy life It is intelligent to divide them all into specific work routes that have their own RPG progression system. I feel more like a merchant than a player by pressing the buttons.

That is also just a layer. There is also a construction component of the city where I can terraph up a land patch, build houses for villagers and decorate my house. Then there are some dungeons that crawl, since I can get on a desert from the open world at any time to look for materials and level my classes. Leave a central story besides that, full of bosses of bosses and travel pranks in time, and you have a fairly robust life simulator where you could sink more than 100 hours.
I only have advice if you decide to jump: take it easy. When I started, I thought I would simply make his narration and start doing the life of life later. That is feasible, but not exactly an ideal experience. Fantasy life expects players to naturally level their skills among the missions of history. I quickly discovered that late enemies were kicking my butt because I had not been leveling each of my combat classes. The more I did, the more skill nodes could unblock that they would increase my attack and defense. And leveling my blacksmith’s abilities meant that I could make a stronger team for me. After misunderstanding that, I was trying to grind everything quickly, which meant doing many repetitive minijugos at the same time instead of extending them. It is more difficult to embrace what, ultimately, is a series of routines if you are doing them all at once.
I have some complaints with Fantasy life That prevents him from being a game that plans to become a routine, namely his very limited multiplayer integration that does so that players cannot work together in history. However, even with that complaint, it is difficult not to be delighted with everything. Fantasy life It is a small sweet game for those who love to make small digital tasks and feel rewarded for each one. Taking into account how dark the real world is the exact type of escape that many of us probably need at this time. Maybe that’s why it’s so popular.
Fantasy life I: The girl who steals time It is already out on PC and Nintendo Switch.
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